# Shipped by the pack (see pack-config/ in the repo). Edits made in-game or on # disk are overwritten on the next packwiz sync — change it here, not there. # # NOTE: the mod's own generated comment below is WRONG, or at least badly # worded. It claims the ruleset "makes all generated waystones breakable". The # ruleset actually ships inside the Waystones jar at # data/waystones/unbreakables/generated_waystones.json and reads: # # [is_tag(waystones:waystones), is_not_state(origin, player)] # refuse($chat.waystones.cannot_break_waystone) # # It REFUSES breaking of waystones whose origin state is not "player" — i.e. # world-generated ones. Player-placed waystones stay breakable. There is no # Silk Touch exemption in that condition, so Silk Touch cannot relocate a # generated waystone either. That answers BRIEF open question 2. #IDs of inbuilt rulesets to enable. For example, "waystones:generated_waystones" makes all generated waystones breakable. rulesets = ["waystones:generated_waystones"] #List of custom rules with comma-separated parameters in parentheses. Conditions can be defined as comma-separated list in square brackets. Will be applied in order. rules = []